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[What to Expect] [Types of Comps] [Typical Events] [Checklist] [Gold Medal] [How to Interp Scores] [Sample Scores] [Combining SP/FS] [Judges] How
Do Judges Do It? On
this website,
the article called "What makes a Gold Medal
Program" talks about the kinds of things that make a program a winner.
The article called "How to Interpret Your Scores" explains how
the judge's results are combined to determine the final placements.
But what do judges do to arrive at their placements???
Unfortunately,
there is no one single magic formula that describes how all judges arrive at
their placements for an event. But
there are certain general principles that describe the mechanics of how
different types of programs are judged. Technical
Merit and Presentation At
all competitions, judges give two marks to each skater. One represents their evaluation of the skater's technical
"correctness" -- how well the elements are performed -- good landings,
good height, good centers, good carriage and stroking, etc. This mark is called the mark for "Technical Merit".
The other mark is called the "Presentation" mark, and it
reflects the skater's ability to connect the elements in a way that is pleasing
to the eye. It encompasses such
things as the use of arm and body positions, the way the elements and their
performance express the music, the balance of the program, and other similar
things. In
all cases, each mark will be somewhere in the range of zero (0.0) to six (6.0).
A mark of six is theoretically for a "faultless" score, five
is "very good", four is "good", three is
"mediocre", two is "unsatisfactory", one is "bad",
and zero is "not skated". Generally, judges try to center the marks around the
test "passing average" for the skating level involved. For instance, a Pre-Juvenile skater who skates at just about exactly the
level you would expect for a Pre-Juvenile, will probably get about a 2.7 --
skaters who do a little better will get higher marks, skaters who don't do as
well will get lower marks. When
calculating each judge's final placements, the score awarded for Technical Merit
is added to the score awarded for Presentation. This total represents the judge's final score for the skater.
If the judge ties two skaters on total score, then:
Short
and Long Programs It
is also important to note the significant difference between long programs (freeskate)
and short programs. They are judged
from slightly different viewpoints, and the judges typically organize their
notes and "thoughts" in slightly different ways. The
Short Program Judges
for a short program get a worksheet that looks something like the graphic below:
The
sheet will be filled in with the proper skater's names, and always has the
proper elements for the particular event listed at the tops of the columns (this
sample sheet is for an Intermediate Short Program). As
each skater performs, the judge will watch for each of the listed elements, and
usually writes quick notes in the appropriate box as they are performed. Sometimes they will put a quick 1-10 rating of relative goodness to help
them sort it all out later. The
short program has a very specific list of errors for which there are specified
"deductions". This list
is generated by the ISU and is the same for all competitions, everywhere. A copy of the current one is shown elsewhere in this booklet.
Whenever a skater makes one of the listed errors, a deduction must be
taken from the score. More about
that later; for now just be aware that if such an error occurs, the judge will
make some sort of a notation in the element's box to help him remember later. When
a skater has completed his or her program, the judge looks over all of the notes
for that skater's performance, and assigns a "Basic Mark" for the
Required Elements. This mark
comprehends the basic quality of the elements, without taking required
deductions into account. This score
initially represents an assessment of the skater's merit as compared against the
general expectation or test passing average for that level. As the event progresses of course, the scores will be mostly impacted by
the relative differences between the skaters. In general, judges will set the marks so that an "average"
skater for the level will have marks close to the test "passing
average" for that level. For instance, in the example above, you can safely assume
that Charles (with a 3.3 base mark) probably did just a little better than what
would be expected for an average Intermediate skater). Having
completed the assessment general technical quality, the judge then reviews the
notes for required deductions. The
assigned value for each noted fault is totaled, and the total deduction is
indicated in the "Deductions" box, then the adjusted technical mark is
written in the "Total" box. In
the example above, Charles' two-footed landing on the Axel cost him 0.3 points,
dropping his technical score from 3.3 to 3.0. Next,
the judge assigns a mark for "Presentation". In this case, Jackie earned a 3.1 for presentation, which is marked in
the appropriate box, then the judge totals Technical Merit and Presentation to
create a total score of 6.1. The
Long Program
Though
it is generally true that the better skaters will demonstrate more elements or
more difficult ones, it is not always true that the skaters attempting the most
difficult elements will have the best overall quality. Usually
judges take notes on a worksheet that looks something like the graphic below:
The
way judges take notes varies a lot, according to their own particular style and
method of organization. There's
very little time to write, and a lot to watch, so the notes are usually pretty
abbreviated, and usually very messy. On
this sample sheet, the judge has listed the jumps in 3 internal columns -- one for combos, one for jumps which would be hard at this level, and
one for jumps which are less difficult at that level. Usually some notations would be made about the quality of the jumps.
The judge has indicated spins in the next major column, again with some
notes about quality. Then finally,
notes on moves (i.e. spirals, bauers, etc) and style or presentation or just
general notes in the last major column. The
long program has no specific deductions for poorly executed elements. There are no penalties for falls.
A
fall is just considered "an element not performed", and doesn't factor
into the decision process, unless there are so many that it distracts from the
flow of the program, in which case the presentation mark will usually fall a
bit. The judge doesn't count up
"credits" for elements performed. When
the skater has finished, it's not uncommon for judges to write down a quick
"A-B-C" quality categorization ("A" is better than average,
"B" is average, "C" is less than average) in the major
columns to help with placement comparisons. That way, when you start to get late into the event, and you have just
finished watching, say an "A/B" skater, you can quickly look up the
sheet for other skaters that are "A/B" or close, and then look more
closely at the particular elements and notes for all the "similar"
skaters to make your final placement decision. Anyhow,
after deciding what marks to give the skater, the judge writes them in the boxes
on the right side of the sheet, and totals them in the "Tot" column.
In this example, the judge gave Lisa a 3.2 for Technical Merit, and a 3.1
for Presentation, for a total of 6.3. Like
Short programs, judges try to center the marks around the "passing
average" for the skater's test level. They try to spread out the marks enough to leave enough room to place
each skater in-between 2 others to avoid ties. Every now and then a judge ends up with a horrible situation where they
didn't leave enough "spread" and several skaters get bunched up, then
there's no room to place someone. That's
when you see the judge frantically erasing numbers and rewriting new ones with
the same order but a greater spread. They call that "getting boxed in".
When
it's all over
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