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Jump and Jump Combo Limits (2006)

Limits on Combos and Sequences

No more than 3 jump combinations or jump sequences may be performed in any freeskating program at any level (#3643c, 3663a, 3672a, 3681a, 3691, 3701, 3711, 3721).

Note however that in Senior or Junior level programs, additional jump sequences containing jumps of not more than 1 revolution may be performed as part of the connecting footwork preceding double, triple, or quadruple jumps. These do not count against the 3 combo/sequence limit (#3643d).

For jump COMBOs there is a general limit of 2 jumps per combo, excepting that one combo in the program may include 3 jumps.  This applies to Juvenile through Senior level programs (#3643c, 3663a, 3672a, 3681b).

There is no limit on the number of jumps included in each jump SEQUENCE (#3643d, 3663a, 3672a, 3681b).

Limits on Numbers and Kinds of Jumps

Level Allowed Jumps Rule
Junior, Senior Max 8 jump elements (men), 7 jump elements (ladies) #3643, 3653
Novice Max 7 jump elements (men), 6 jump elements (ladies) #3663
Intermediate Max of 6 jump elements #3681
Juvenile Max of 6 jump elements; no triples allowed #3672
PreJuvenile Axel + up to 4 different double jumps #3691
Preliminary Axel + up to 2 different double jumps #3701
PrePreliminary Axel but NO double jumps #3711
No-Test no Axel, no double jumps #3721

All single jumps are allowed in the above programs (unless otherwise specified in the competition announcement).

Limits on Repeats of Jumps  (3643e)

Level Allowed Repeats Rule
Senior/Junior Only 2 different jumps (3 or more revs) may be repeated, and if repeated, they must be in combo or sequence.  No (triple or quad) may be attempted more than twice.  Triple and Quad jumps with the same name are considered different jumps. #3643e
Novice No double or triple jump may be repeated more than once, and if repeated, that jump must be in combo or sequence.  No more than 3 different double or triple jumps may be repeated in the program; a maximum of 2 of which may be triples or quads. #3663b
Intermediate No double jump may be repeated more than once, and if repeated must be in combo or sequence.  Only 1 triple (or higher) may be repeated, and if repeated must be in combo or sequence. No more than 3 different double or triple jumps may be repeated in the program #3672b
Juvenile No double jump may be repeated more than once, and if repeated must be in combo or sequence.  No more than 3 different double jumps may be repeated in the program #3681c
any Skater may execute either triple toe loop and triple toe Walley, but NOT both. #3634a

Different

In the above descriptions, the word "different" refers to different kinds of jumps, not total numbers of jumps; for instance a PreJuvenile skater could perform 6 double jumps as long as there were only 4 different kinds attempted (only 4 out of double toe, double Salchow, double loop, double flip, double Lutz, double Axel, double toe walley, etc).

Penalty

A program is not considered well balanced when it contains an extra number, or a less-than minimum number of any element, or when it lacks connecting steps between elements. When a program is not balanced the deduction is 0.2 in the Technical Merit mark for EACH extra or lacking element (under 6.0 system of judging) (#3363).