Well-Balanced FS Clarifications (2009)
Definitions
- Jump Element: A "jump element" is
either an individual jump, a jump combo, or a jump
sequence (#3643a)
- Individual Jumps: Individual jumps
may contain any number of revolutions (#3643b)
- Jump Combination: consists of 2 or
more jumps performed together where the landing of the
first jump becomes the take-off of the second jump. The
jumps must directly follow one another without a change
of foot or turn between. (#3634b)
- Jump Sequence: may consist of any number of jumps of any number of revolutions that must be linked by non-listd jumps and hops immediately following each other while maintaining the jump rhythm (knee). There can be no three turns / mohawks during the sequence. There can be no crossovers or stroking during the jump sequence. (#3634c)
- Moves in the Field: is a sequence
of movements which must include elements such as turns,
spirals, spread eagles, Ina Bauers, and flowing moves
with strong edges; connected with linking steps and
footwork. Moves in the field will be judged as transitions rather than as separate elements (#3634f)
- Illegal Moves: somersault-type
jumps, lying on the ice, and prolonged and/or
stationary kneeling on both knees on the ice
(#3634h)
Notes for Senior & Junior FS
- Jump Combos: A three-turn on one foot between the jumps without touching the ice with the free foot is still called a jump combo, although with an error. If the skater's free foot touches the ice while turning between jumps, the element becomes a jump sequence.
- Jump Sequences: no limit on number
of jumps included; linked by hops, mazurkas and
non-listed jumps with maintained rhythm. There cannot
be more than 2 three-turns / mohawks; there can be no crossovers or stroking
during the sequence. (#3643d)
- Jump Repetitions: Only 2
triples/quads may be repeated, and these repetitions
must be in combo or sequence (#3643e)
- Jump Repetitions: A repeated
triple or quad solo jump will be considered as part of
a sequence). If 3 combos/sequences have already been
executed, the repeated solo jump will be treated as as
additional element and not considered (#3643e)
- Spins: a spin with fewer than 3
revolutions is considered as a skating movement, not a
spin (#3643f)
- Spin Revolutions: the minimum
number of required revolutions must be counted from the
entry of the spin until its exit (#3643f)
- Spin Wind-Up: the concluding
upright position at the end of a spin (final wind-up)
is not considered to be an additional position if it
does not exceed 3 revolutions, and the revs included in
it are not counted in the required number of
revolutions (#3643f)
- Spin Positions: a second change of
foot in a (spin with change of foot) does not count as
a feature for a higher level (#3643f)
- Spin Positions: the minimum number
of revolutions in a position is 2. Positions with fewer
than 2 revolutions are not counted (#3643f)
- Spin Combo: a spin combo which has
(fewer than 2 revolutions) in ALL executed positions is
considered as "not according to requirements" and
receives no level (and no value) (#3643f)
- Spin Combo: a spin combo with only
1 position having (2 or more revs) and in all other
positions having (less than 2 revs) receives a level 1
and judges will also reduce GOE (#3643f)
- Spin Falls: if the skater falls
when entering a spin, a simple spin or spinning
movement is allowed immediately after the fall (for
purposes of filling time) and this spin / movement is
not counted as a spin element (#3643f)
- Spiral Step Sequence: must consist
primarily of spirals and must include at least 2 spiral
positions with at least 1 change of foot. Each position
must be maintained for at least 3 seconds. A spiral
sequence in which all executed spiral positions are
held (less than 3 seconds) receives no level (and no
value). At least one spiral must be without assistance of a hand or amr hold in order to receive a leval higher than 1. Only the first three spirals will count toward determining an element's level (#3643i)
Notes for Novice FS
- Flying Spin: the landing position
must be held at least 2 revolutions; additional
positions and/or changes of foot are permitted
(#3663c)
Notes for Intermediate FS
Notes for Juvenile FS
Special Notes for 6.0 Judging System
- An excessive number of any element, or fewer than
the minimum number required, as well as lack of
connecting steps and other comparable freeskating
movements between the various elements are penalized by
a deduction of 0.2 in the mark for
technical elements, for each extra or lacking
element (#3633)
- For required spins, those with fewer than
the required number of revolutions are
penalized 0.1 on the technical
elements mark (#3634d)
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