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Jumps] [Pairs] Recognizing the Jumps When trying to recognize jumps, the following guidelines will help. First, WATCH THE FEET. All jumps are defined by what the feet do — the position of the upper body is essentially irrelevant to the jump (except insofar as it helps the skater to perform it). In fact, since almost all jumps land the same way, it is really the position of the feet on takeoff that makes the difference. So, keep your eyes on those skates just before the skater leaps into the air – in almost all cases this will tell you what jump they are doing. Directional
Preference: Note first that most skaters will jump and spin in a
counterclockwise direction (as viewed from above). It is legal to go either way,
but for some reason most skaters go counterclockwise — those who don’t are
often left-handed. All descriptions below are described for a counterclockwise
jumper — if the skater you are watching happens to be a clockwise jumper, just
reverse all references to feet. Note second that all major jumps land on a RBO
edge — that is to say the skater lands going backwards, on the right foot,
skating on an outside edge (a clockwise jumper would land on a LBO edge). Edge
or Toe Jump:
Note that some jumps, known as “toe assisted jumps” get a little help in the
takeoff by a small push with the toepick on the non-skating foot (or “free
foot”). These are generally considered a little easier than those that take
off without any assistance — which are called “edge jumps”. Examples of
toe-assisted jumps are “toe loops”, “flips”, and “Lutzes”. Examples
of edge jumps are “Salchows,” “Axels”, and “Loops”. Naturally
or Counter Rotated:
Note also that most jumps rotate in the “natural” direction. That is to say
that the direction of the rotation in the air is the same as the direction of
the curve the skater was skating on before he/she leapt into the air. That
sounds confusing, but consider that if you are skating on an edge, you will be
always describing a curve when you skate. When a skater jumps on a
naturally-rotating jump, the rotation is towards the center of the circle
described by the skating curve — and the skater’s rotation just naturally
continues in the same direction he was skating. Most jumps are “naturally”
rotating. A “counter” rotated jump, such as a Lutz is more difficult because
the direction of jump rotation is the opposite direction that the skater’s
body was moving on the ice.
The Approach: There are certain “standard approaches” to most jumps that are very commonly taught. These approaches, or “preparatory moves” usually last a lot longer than the jump itself, and you will probably find that you will do most of your recognitions based on the preps rather than the actual jump (besides it's pretty impressive to outsiders when you can look at some stranger skating and say “she’s getting ready to do a flip...”). Remember though that the preparatory moves are not really a part of the jump, and that skaters may, and occasionally will, use different approaches, so don’t be surprised if someone does something you thought was going to be a flip, and then says, “how’d you like my toe loop?" A
Code for Describing Jumps The
chart below explains how to read the shorthand:
By
studying the table you can understand the mechanics of all the jumps. You read
each description from left to right — it says what the skater will do, in
sequence. When there are numbers, they mean you jump and rotate that many times.
For
instance, an Axel is described as “fo 1-1/2 Tbo” which means it launches
from a forward outside edge, turns 1-1/2 times (in the “natural direction”,
and lands on a backwards outside edge. The rest work similarly. The code never indicates which foot you use; so that it may be used equally well for clockwise or counterclockwise jumpers. Finally,
to the Jumps!
Jumps Summary The
table below summarizes the common jumps. It shows the “takeoff foot” and
whether the jump is a “toe-assisted” jump or an “edge” jump.
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